ID3D11ClassLinkage interface (d3d11.h)
This interface encapsulates an HLSL dynamic linkage.
Inheritance
The ID3D11ClassLinkage interface inherits from ID3D11DeviceChild. ID3D11ClassLinkage also has these types of members:
Methods
The ID3D11ClassLinkage interface has these methods.
ID3D11ClassLinkage::CreateClassInstance Initializes a class-instance object that represents an HLSL class instance. |
ID3D11ClassLinkage::GetClassInstance Gets the class-instance object that represents the specified HLSL class. |
Remarks
A class linkage object can hold up to 64K gotten instances. A gotten instance is a handle that references a variable name in any shader that is created with that linkage object. When you create a shader with a class linkage object, the runtime gathers these instances and stores them in the class linkage object. For more information about how a class linkage object is used, see Storing Variables and Types for Shaders to Share.
An ID3D11ClassLinkage object is created using the ID3D11Device::CreateClassLinkage method.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |