ID3D11ShaderTrace::GetStep method (d3d11shadertracing.h)
Retrieves information about the specified step in the trace.
Syntax
HRESULT GetStep(
[in] UINT stepIndex,
[out] D3D11_TRACE_STEP *pTraceStep
);
Parameters
[in] stepIndex
The index of the step within the trace. The range of the index is [0...NumTraceSteps-1], where NumTraceSteps is a member of the D3D11_TRACE_STATS structure. You can retrieve information about a step in any step order.
[out] pTraceStep
A pointer to a D3D11_TRACE_STEP structure. GetStep fills the members of this structure with information about the trace step that is specified by the stepIndex parameter.
Return value
GetStep returns:
- S_OK if the method retrieves the step information.
- E_FAIL if a trace is not available.
- E_INVALIDARG if stepIndex is out of range or if pTraceStep is NULL.
- Possibly other error codes that are described in Direct3D 11 Return Codes.
Remarks
This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11shadertracing.h |
DLL | D3D11SDKLayers.dll; D3D11_1SDKLayers.dll; D3D11_2SDKLayers.dll |