D3D11_TILE_MAPPING_FLAG enumeration (d3d11_2.h)
Identifies how to perform a tile-mapping operation.
Syntax
typedef enum D3D11_TILE_MAPPING_FLAG {
D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
} ;
Constants
D3D11_TILE_MAPPING_NO_OVERWRITE Value: 0x1 Indicates that no overwriting of tiles occurs in the tile-mapping operation. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 R2 [desktop apps | UWP apps] |
Header | d3d11_2.h |