D3D11_TILE_MAPPING_FLAG enumeration (d3d11_2.h)

Identifies how to perform a tile-mapping operation.

Syntax

typedef enum D3D11_TILE_MAPPING_FLAG {
  D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
} ;

Constants

 
D3D11_TILE_MAPPING_NO_OVERWRITE
Value: 0x1
Indicates that no overwriting of tiles occurs in the tile-mapping operation.

Requirements

Requirement Value
Minimum supported client Windows 8.1 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 R2 [desktop apps | UWP apps]
Header d3d11_2.h

See also

Resource Enumerations