ID3D11Device3 interface (d3d11_3.h)
The device interface represents a virtual adapter; it is used to create resources. ID3D11Device3 adds new methods to those in ID3D11Device2.
Inheritance
The ID3D11Device3 interface inherits from ID3D11Device2. ID3D11Device3 also has these types of members:
Methods
The ID3D11Device3 interface has these methods.
ID3D11Device3::CreateDeferredContext3 Creates a deferred context, which can record command lists. (ID3D11Device3.CreateDeferredContext3) |
ID3D11Device3::CreateQuery1 Creates a query object for querying information from the graphics processing unit (GPU). |
ID3D11Device3::CreateRasterizerState2 Creates a rasterizer state object that informs the rasterizer stage how to behave and forces the sample count while UAV rendering or rasterizing. (ID3D11Device3.CreateRasterizerState2) |
ID3D11Device3::CreateRenderTargetView1 Creates a render-target view for accessing resource data. (ID3D11Device3.CreateRenderTargetView1) |
ID3D11Device3::CreateShaderResourceView1 Creates a shader-resource view for accessing data in a resource. (ID3D11Device3.CreateShaderResourceView1) |
ID3D11Device3::CreateTexture2D1 Creates a 2D texture. |
ID3D11Device3::CreateTexture3D1 Creates a 3D texture. |
ID3D11Device3::CreateUnorderedAccessView1 Creates a view for accessing an unordered access resource. (ID3D11Device3.CreateUnorderedAccessView1) |
ID3D11Device3::GetImmediateContext3 Gets an immediate context, which can play back command lists. (ID3D11Device3.GetImmediateContext3) |
ID3D11Device3::ReadFromSubresource Copies data from a D3D11_USAGE_DEFAULTtexture which was mapped using ID3D11DeviceContext3::Mapwhile providing a NULL D3D11_MAPPED_SUBRESOURCEparameter. |
ID3D11Device3::WriteToSubresource Copies data into a D3D11_USAGE_DEFAULTtexture which was mapped using ID3D11DeviceContext3::Mapwhile providing a NULL D3D11_MAPPED_SUBRESOURCEparameter. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2016 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_3.h |