D2D1_DRAWING_STATE_DESCRIPTION1 structure (d2d1_1.h)
Describes the drawing state of a device context.
Syntax
typedef struct D2D1_DRAWING_STATE_DESCRIPTION1 {
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
D2D1_PRIMITIVE_BLEND primitiveBlend;
D2D1_UNIT_MODE unitMode;
} D2D1_DRAWING_STATE_DESCRIPTION1;
Members
antialiasMode
Type: D2D1_ANTIALIAS_MODE
The antialiasing mode for subsequent nontext drawing operations.
textAntialiasMode
Type: D2D1_TEXT_ANTIALIAS_MODE
The antialiasing mode for subsequent text and glyph drawing operations.
tag1
Type: D2D1_TAG
A label for subsequent drawing operations.
tag2
Type: D2D1_TAG
A label for subsequent drawing operations.
transform
Type: D2D1_MATRIX_3X2_F
The transformation to apply to subsequent drawing operations.
primitiveBlend
Type: D2D1_PRIMITIVE_BLEND
The blend mode for the device context to apply to subsequent drawing operations.
unitMode
Type: D2D1_UNIT_MODE
D2D1_UNIT_MODE
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1_1.h |