PixelFormat function (d2d1helper.h)
Creates a D2D1_PIXEL_FORMAT structure.
Syntax
D2D1_PIXEL_FORMAT PixelFormat(
[in] DXGI_FORMAT dxgiFormat,
[in] D2D1_ALPHA_MODE alphaMode
);
Parameters
[in] dxgiFormat
Type: DXGI_FORMAT
A value that specifies the size and arrangement of channels in each pixel. The default value is DXGI_FORMAT_UNKNOWN.
[in] alphaMode
Type: ALPHA_MODE
A value that specifies whether the alpha channel is using premultiplied alpha or straight alpha, or whether it should be ignored and considered opaque. The default value is D2D1_ALPHA_MODE_UNKNOWN.
Return value
Type: D2D1_PIXEL_FORMAT
A structure that contains the data format and alpha mode for a bitmap or render target.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1helper.h |
Library | D2d1.lib |
DLL | D2d1.dll |