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Get the array of scissor rectangles bound to the rasterizer stage.
Syntax
void RSGetScissorRects(
[in, out] UINT *NumRects,
[out] D3D10_RECT *pRects
);
Parameters
[in, out] NumRects
Type: UINT*
Number of scissor rectangles to get. If pRects is NULL, this will be filled with the number of scissor rectangles currently bound.
[out] pRects
Type: D3D10_RECT*
An array of scissor rectangles (see D3D10_RECT). If NumRects is greater than the number of scissor rects currently bound, then unused members of the array will contain 0.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |