ID3D10Device::VSGetShader method (d3d10.h)

Get the vertex shader currently set on the device.

Syntax

void VSGetShader(
  [out] ID3D10VertexShader **ppVertexShader
);

Parameters

[out] ppVertexShader

Type: ID3D10VertexShader**

Address of a pointer to a vertex shader (see ID3D10VertexShader) to be returned by the method.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface