ID3D10InputLayout interface (d3d10.h)

An input-layout interface accesses the input data for the input-assembler stage.

Inheritance

The ID3D10InputLayout interface inherits from the ID3D10DeviceChild interface.

Remarks

This interface is created by calling ID3D10Device::CreateInputLayout; use ID3D10Device::IASetInputLayout to bind it to the graphics pipeline.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

Core Interfaces

ID3D10DeviceChild