ID3D10View interface (d3d10.h)

A view interface specifies the parts of a resource the pipeline can access during rendering (see view).

Inheritance

The ID3D10View interface inherits from ID3D10DeviceChild. ID3D10View also has these types of members:

Methods

The ID3D10View interface has these methods.

 
ID3D10View::GetResource

Get the resource that is accessed through this view. (ID3D10View.GetResource)

Remarks

A view interface is the base interface for all views. There are three types of views; a depth-stencil view, a render-target view, and a shader-resource view.

All resources must be bound to the pipeline before they can be accessed. A view can also be used to access a typeless resource.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h

See also

ID3D10DeviceChild

Resource Interfaces