D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE enumeration (d3d11.h)

For stereo 3D video, specifies whether the data in frame 0 or frame 1 is flipped, either horizontally or vertically.

Syntax

typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE {
  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2
} ;

Constants

 
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
Value: 0
Neither frame is flipped.
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
Value: 1
The data in frame 0 is flipped.
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
Value: 2
The data in frame 1 is flipped.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Enumerations

ID3D11VideoContext::VideoProcessorSetStreamStereoFormat