ID3D11DeviceContext::GSGetSamplers method (d3d11.h)
Get an array of sampler state interfaces from the geometry shader pipeline stage.
Syntax
void GSGetSamplers(
[in] UINT StartSlot,
[in] UINT NumSamplers,
[out, optional] ID3D11SamplerState **ppSamplers
);
Parameters
[in] StartSlot
Type: UINT
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
[in] NumSamplers
Type: UINT
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
[out, optional] ppSamplers
Type: ID3D11SamplerState**
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState).
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |