ID3D11DeviceContext::IAGetPrimitiveTopology method (d3d11.h)

Get information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

void IAGetPrimitiveTopology(
  [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
);

Parameters

[out] pTopology

Type: D3D11_PRIMITIVE_TOPOLOGY*

A pointer to the type of primitive, and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext