ID3D11Resource interface (d3d11.h)
A resource interface provides common actions on all resources.
Inheritance
The ID3D11Resource interface inherits from ID3D11DeviceChild. ID3D11Resource also has these types of members:
Methods
The ID3D11Resource interface has these methods.
ID3D11Resource::GetEvictionPriority Get the eviction priority of a resource. (ID3D11Resource.GetEvictionPriority) |
ID3D11Resource::GetType Get the type of the resource. (ID3D11Resource.GetType) |
ID3D11Resource::SetEvictionPriority Set the eviction priority of a resource. (ID3D11Resource.SetEvictionPriority) |
Remarks
You don't directly create a resource interface; instead, you create buffers and textures that inherit from a resource interface. For more info, see How to: Create a Vertex Buffer, How to: Create an Index Buffer, How to: Create a Constant Buffer, and How to: Create a Texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |