D3D11_TEX2D_VPOV structure (d3d11.h)

Identifies a texture resource for a video processor output view.

Syntax

typedef struct D3D11_TEX2D_VPOV {
  UINT MipSlice;
} D3D11_TEX2D_VPOV;

Members

MipSlice

The zero-based index into the array of subtextures.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Structures

ID3D11VideoDevice::CreateVideoProcessorOutputView