D3D11_TEX2D_VPOV structure (d3d11.h)
Identifies a texture resource for a video processor output view.
Syntax
typedef struct D3D11_TEX2D_VPOV {
UINT MipSlice;
} D3D11_TEX2D_VPOV;
Members
MipSlice
The zero-based index into the array of subtextures.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Header | d3d11.h |