D3D11_TILE_RANGE_FLAG enumeration (d3d11_2.h)

Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.

Syntax

typedef enum D3D11_TILE_RANGE_FLAG {
  D3D11_TILE_RANGE_NULL = 0x1,
  D3D11_TILE_RANGE_SKIP = 0x2,
  D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
} ;

Constants

 
D3D11_TILE_RANGE_NULL
Value: 0x1
The tile range is NULL.
D3D11_TILE_RANGE_SKIP
Value: 0x2
Skip the tile range.
D3D11_TILE_RANGE_REUSE_SINGLE_TILE
Value: 0x4
Reuse a single tile in the tile range.

Requirements

Requirement Value
Minimum supported client Windows 8.1 [desktop apps only]
Minimum supported server Windows Server 2012 R2 [desktop apps only]
Header d3d11_2.h

See also

ID3D11DeviceContext2::UpdateTiles

Resource Enumerations