ID3D11Debug interface (d3d11sdklayers.h)
A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on.
Inheritance
The ID3D11Debug interface inherits from the IUnknown interface. ID3D11Debug also has these types of members:
Methods
The ID3D11Debug interface has these methods.
ID3D11Debug::GetFeatureMask Get a bitfield of flags that indicates which debug features are on or off. (ID3D11Debug.GetFeatureMask) |
ID3D11Debug::GetPresentPerRenderOpDelay Get the number of milliseconds to sleep after IDXGISwapChain::Present is called. |
ID3D11Debug::GetSwapChain Get the swap chain that the runtime will use for automatically calling IDXGISwapChain::Present. |
ID3D11Debug::ReportLiveDeviceObjects Report information about a device object's lifetime. |
ID3D11Debug::SetFeatureMask Set a bit field of flags that will turn debug features on and off. (ID3D11Debug.SetFeatureMask) |
ID3D11Debug::SetPresentPerRenderOpDelay Set the number of milliseconds to sleep after IDXGISwapChain::Present is called. |
ID3D11Debug::SetSwapChain Sets a swap chain that the runtime will use for automatically calling IDXGISwapChain::Present. |
ID3D11Debug::ValidateContext Check to see if the draw pipeline state is valid. |
ID3D11Debug::ValidateContextForDispatch Verifies whether the dispatch pipeline state is valid. |
Remarks
This interface is obtained by querying it from the ID3D11Device using IUnknown::QueryInterface.
For more information about the debug layer, see Debug Layer.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11sdklayers.h |