ID3D11ShaderReflection::GetGSInputPrimitive method (d3d11shader.h)

Gets the geometry-shader input-primitive description.

Syntax

D3D_PRIMITIVE GetGSInputPrimitive();

Return value

Type: D3D_PRIMITIVE

The input-primitive description. See D3D_PRIMITIVE_TOPOLOGY, D3D11_PRIMITIVE_TOPOLOGY, or D3D10_PRIMITIVE_TOPOLOGY.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11ShaderReflection Interface