D3D12_RESOURCE_BINDING_TIER enumeration (d3d12.h)
Identifies the tier of resource binding being used.
Syntax
typedef enum D3D12_RESOURCE_BINDING_TIER {
D3D12_RESOURCE_BINDING_TIER_1 = 1,
D3D12_RESOURCE_BINDING_TIER_2 = 2,
D3D12_RESOURCE_BINDING_TIER_3 = 3
} ;
Constants
D3D12_RESOURCE_BINDING_TIER_1 Value: 1 Tier 1. See Hardware Tiers. |
D3D12_RESOURCE_BINDING_TIER_2 Value: 2 Tier 2. See Hardware Tiers. |
D3D12_RESOURCE_BINDING_TIER_3 Value: 3 Tier 3. See Hardware Tiers. |
Remarks
This enum is used by the D3D12_FEATURE_DATA_D3D12_OPTIONS structure.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for