D3D12_RESOURCE_BINDING_TIER enumeration (d3d12.h)

Identifies the tier of resource binding being used.

Syntax

typedef enum D3D12_RESOURCE_BINDING_TIER {
  D3D12_RESOURCE_BINDING_TIER_1 = 1,
  D3D12_RESOURCE_BINDING_TIER_2 = 2,
  D3D12_RESOURCE_BINDING_TIER_3 = 3
} ;

Constants

 
D3D12_RESOURCE_BINDING_TIER_1
Value: 1
Tier 1.
See Hardware Tiers.
D3D12_RESOURCE_BINDING_TIER_2
Value: 2
Tier 2.
See Hardware Tiers.
D3D12_RESOURCE_BINDING_TIER_3
Value: 3
Tier 3.
See Hardware Tiers.

Remarks

This enum is used by the D3D12_FEATURE_DATA_D3D12_OPTIONS structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations

Hardware Tiers