ID3D12GraphicsCommandList::SetComputeRoot32BitConstant method (d3d12.h)

Sets a constant in the compute root signature.

Syntax

void SetComputeRoot32BitConstant(
  [in] UINT RootParameterIndex,
  [in] UINT SrcData,
  [in] UINT DestOffsetIn32BitValues
);

Parameters

[in] RootParameterIndex

Type: UINT

The slot number for binding.

[in] SrcData

Type: UINT

The source data for the constant to set.

[in] DestOffsetIn32BitValues

Type: UINT

The offset, in 32-bit values, to set the constant in the root signature.

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12GraphicsCommandList