D3D12_UNORDERED_ACCESS_VIEW_DESC structure (d3d12.h)

Describes the subresources from a resource that are accessible by using an unordered-access view.

Syntax

typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
  DXGI_FORMAT         Format;
  D3D12_UAV_DIMENSION ViewDimension;
  union {
    D3D12_BUFFER_UAV        Buffer;
    D3D12_TEX1D_UAV         Texture1D;
    D3D12_TEX1D_ARRAY_UAV   Texture1DArray;
    D3D12_TEX2D_UAV         Texture2D;
    D3D12_TEX2D_ARRAY_UAV   Texture2DArray;
    D3D12_TEX2DMS_UAV       Texture2DMS;
    D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray;
    D3D12_TEX3D_UAV         Texture3D;
  };
} D3D12_UNORDERED_ACCESS_VIEW_DESC;

Members

Format

A DXGI_FORMAT-typed value that specifies the viewing format.

ViewDimension

A D3D12_UAV_DIMENSION-typed value that specifies the resource type of the view. This type specifies how the resource will be accessed. This member also determines which _UAV to use in the union below.

Buffer

A D3D12_BUFFER_UAV structure that specifies which buffer elements can be accessed.

Texture1D

A D3D12_TEX1D_UAV structure that specifies the subresources in a 1D texture that can be accessed.

Texture1DArray

A D3D12_TEX1D_ARRAY_UAV structure that specifies the subresources in a 1D texture array that can be accessed.

Texture2D

A D3D12_TEX2D_UAV structure that specifies the subresources in a 2D texture that can be accessed.

Texture2DArray

A D3D12_TEX2D_ARRAY_UAV structure that specifies the subresources in a 2D texture array that can be accessed.

Texture2DMS

Texture2DMSArray

Texture3D

A D3D12_TEX3D_UAV structure that specifies subresources in a 3D texture that can be accessed.

Remarks

Pass an unordered-access-view description into ID3D12Device::CreateUnorderedAccessView to create a view.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures