ID3D12ShaderReflection::GetConstantBufferByName method (d3d12shader.h)
Gets a constant buffer by name.
Syntax
ID3D12ShaderReflectionConstantBuffer * GetConstantBufferByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
The constant-buffer name.
Return value
Type: ID3D12ShaderReflectionConstantBuffer*
A pointer to a constant buffer (see ID3D12ShaderReflectionConstantBuffer Interface).
Remarks
A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |