ID3D12ShaderReflection::GetConstantBufferByName method (d3d12shader.h)

Gets a constant buffer by name.

Syntax

ID3D12ShaderReflectionConstantBuffer * GetConstantBufferByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

The constant-buffer name.

Return value

Type: ID3D12ShaderReflectionConstantBuffer*

A pointer to a constant buffer (see ID3D12ShaderReflectionConstantBuffer Interface).

Remarks

A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d12shader.h

See also

ID3D12ShaderReflection