ID3D12ShaderReflectionVariable interface (d3d12shader.h)
This shader-reflection interface provides access to a variable.
Methods
The ID3D12ShaderReflectionVariable interface has these methods.
ID3D12ShaderReflectionVariable::GetBuffer Returns the ID3D12ShaderReflectionConstantBuffer of the present ID3D12ShaderReflectionVariable. |
ID3D12ShaderReflectionVariable::GetDesc Gets a shader-variable description. |
ID3D12ShaderReflectionVariable::GetInterfaceSlot Gets the corresponding interface slot for a variable that represents an interface pointer. (ID3D12ShaderReflectionVariable.GetInterfaceSlot) |
ID3D12ShaderReflectionVariable::GetType Gets a shader-variable type. |
Remarks
To get a shader-reflection-variable interface, call a method like ID3D12ShaderReflection::GetVariableByName. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |