IDirect3DDevice9::GetVertexShaderConstantB method (d3d9.h)
Gets a Boolean vertex shader constant.
Syntax
HRESULT GetVertexShaderConstantB(
[in] UINT StartRegister,
[in, out] BOOL *pConstantData,
[in] UINT BoolCount
);
Parameters
[in] StartRegister
Type: UINT
Register number that will contain the first constant value.
[in, out] pConstantData
Type: BOOL*
Pointer to an array of constants.
[in] BoolCount
Type: UINT
Number of Boolean values in the array of constants.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |