D3DCAPS9 structure (d3d9caps.h)
Represents the capabilities of the hardware exposed through the Direct3D object.
Syntax
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;
Members
DeviceType
Type: D3DDEVTYPE
Member of the D3DDEVTYPE enumerated type, which identifies what type of resources are used for processing vertices.
AdapterOrdinal
Type: UINT
Adapter on which this Direct3D device was created. This ordinal is valid only to pass to methods of the IDirect3D9 interface that created this Direct3D device. The IDirect3D9 interface can always be retrieved by calling GetDirect3D.
Caps
Type: DWORD
The following driver-specific capability.
Value | Meaning | |
---|---|---|
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Display hardware is capable of returning the current scan line. | |
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The display driver supports an overlay DDI that allows for verification of overlay capabilities. For more information about the overlay DDI, see Overlay DDI.
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Caps2
Type: DWORD
Driver-specific capabilities identified in D3DCAPS2.
Caps3
Type: DWORD
Driver-specific capabilities identified in D3DCAPS3.
PresentationIntervals
Type: DWORD
Bit mask of values representing what presentation swap intervals are available.
CursorCaps
Type: DWORD
Bit mask indicating what hardware support is available for cursors. Direct3D 9 does not define alpha-blending cursor capabilities.
DevCaps
Type: DWORD
Flags identifying the capabilities of the device.
Value | Meaning |
---|---|
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Device supports blits from system-memory textures to nonlocal video-memory textures. |
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Device can queue rendering commands after a page flip. Applications do not change their behavior if this flag is set; this capability means that the device is relatively fast. |
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Device can support at least a DirectX 5-compliant driver. |
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Device can support at least a DirectX 7-compliant driver. |
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Device exports an IDirect3DDevice9::DrawPrimitive-aware hal. |
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Device can use execute buffers from system memory. |
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Device can use execute buffers from video memory. |
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Device has hardware acceleration for scene rasterization. |
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Device can support transformation and lighting in hardware. |
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Device supports N patches. |
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Device can support rasterization, transform, lighting, and shading in hardware. |
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Device supports quintic Bézier curves and B-splines. |
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Device supports rectangular and triangular patches. |
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When this device capability is set, the hardware architecture does not require caching of any information, and uncached patches (handle zero) will be drawn as efficiently as cached ones. Note that setting D3DDEVCAPS_RTPATCHHANDLEZERO does not mean that a patch with handle zero can be drawn. A handle-zero patch can always be drawn whether this cap is set or not. |
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Device is texturing from separate memory pools. |
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Device can retrieve textures from non-local video memory. |
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Device can retrieve textures from system memory. |
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Device can retrieve textures from device memory. |
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Device can use buffers from system memory for transformed and lit vertices. |
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Device can use buffers from video memory for transformed and lit vertices. |
PrimitiveMiscCaps
Type: DWORD
Miscellaneous driver primitive capabilities. See D3DPMISCCAPS.
RasterCaps
Type: DWORD
Information on raster-drawing capabilities. This member can be one or more of the following flags.
Value | Meaning |
---|---|
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Device supports anisotropic filtering. |
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Device iterates colors perspective correctly. |
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Device can dither to improve color resolution. |
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Device supports legacy depth bias. For true depth bias, see D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS. |
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Device supports range-based fog. In range-based fog, the distance of an object from the viewer is used to compute fog effects, not the depth of the object (that is, the z-coordinate) in the scene. |
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Device calculates the fog value by referring to a lookup table containing fog values that are indexed to the depth of a given pixel. |
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Device calculates the fog value during the lighting operation and interpolates the fog value during rasterization. |
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Device supports level-of-detail bias adjustments. These bias adjustments enable an application to make a mipmap appear crisper or less sharp than it normally would. For more information about level-of-detail bias in mipmaps, see D3DSAMP_MIPMAPLODBIAS. |
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Device supports toggling multisampling on and off between IDirect3DDevice9::BeginScene and IDirect3DDevice9::EndScene (using D3DRS_MULTISAMPLEANTIALIAS). |
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Device supports scissor test. See Scissor Test (Direct3D 9). |
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Device performs true slope-scale based depth bias. This is in contrast to the legacy style depth bias. |
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Device supports depth buffering using w. |
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Device supports w-based fog. W-based fog is used when a perspective projection matrix is specified, but affine projections still use z-based fog. The system considers a projection matrix that contains a nonzero value in the [3][4] element to be a perspective projection matrix. |
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Device can perform hidden-surface removal (HSR) without requiring the application to sort polygons and without requiring the allocation of a depth-buffer. This leaves more video memory for textures. The method used to perform HSR is hardware-dependent and is transparent to the application.
Z-bufferless HSR is performed if no depth-buffer surface is associated with the rendering-target surface and the depth-buffer comparison test is enabled (that is, when the state value associated with the D3DRS_ZENABLE enumeration constant is set to TRUE). |
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Device supports z-based fog. |
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Device can perform z-test operations. This effectively renders a primitive and indicates whether any z pixels have been rendered. |
ZCmpCaps
Type: DWORD
Z-buffer comparison capabilities. This member can be one or more of the following flags.
SrcBlendCaps
Type: DWORD
Source-blending capabilities. This member can be one or more of the following flags. (The RGBA values of the source and destination are indicated by the subscripts s and d.)
Value | Meaning | |
---|---|---|
|
The driver supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR. See D3DBLEND. | |
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Source blend factor is (1 - Aₛ, 1 - Aₛ, 1 - Aₛ, 1 - Aₛ) and destination blend factor is (Aₛ, Aₛ, Aₛ, Aₛ); the destination blend selection is overridden. | |
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The driver supports the D3DBLEND_BOTHSRCALPHA blend mode. (This blend mode is obsolete. For more information, see D3DBLEND.) | |
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Blend factor is (Ad, Ad, Ad, Ad). | |
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Blend factor is (Rd, Gd, Bd, Ad). | |
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Blend factor is (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad). | |
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Blend factor is (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad). | |
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Blend factor is (1 - Aₛ, 1 - Aₛ, 1 - Aₛ, 1 - Aₛ). | |
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Blend factor is (1 - Rₛ, 1 - Gₛ, 1 - Bₛ, 1 - Aₛ). | |
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Blend factor is (1 - PSOutColor[1]r, 1 - PSOutColor[1]g, 1 - PSOutColor[1]b, not used)). See Render Target Blending.
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Blend factor is (1, 1, 1, 1). | |
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Blend factor is (Aₛ, Aₛ, Aₛ, Aₛ). | |
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Blend factor is (f, f, f, 1); f = min(Aₛ, 1 - Ad). | |
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Blend factor is (Rₛ, Gₛ, Bₛ, Aₛ). | |
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Blend factor is (PSOutColor[1]r, PSOutColor[1]g, PSOutColor[1]b, not used). See Render Target Blending.
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|
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Blend factor is (0, 0, 0, 0). |
DestBlendCaps
Type: DWORD
Destination-blending capabilities. This member can be the same capabilities that are defined for the SrcBlendCaps member.
AlphaCmpCaps
Type: DWORD
Alpha-test comparison capabilities. This member can include the same capability flags defined for the ZCmpCaps member. If this member contains only the D3DPCMPCAPS_ALWAYS capability or only the D3DPCMPCAPS_NEVER capability, the driver does not support alpha tests. Otherwise, the flags identify the individual comparisons that are supported for alpha testing.
ShadeCaps
Type: DWORD
Shading operations capabilities. It is assumed, in general, that if a device supports a given command at all, it supports the D3DSHADE_FLAT mode (as specified in the D3DSHADEMODE enumerated type). This flag specifies whether the driver can also support Gouraud shading and whether alpha color components are supported. When alpha components are not supported, the alpha value of colors generated is implicitly 255. This is the maximum possible alpha (that is, the alpha component is at full intensity).
The color, specular highlights, fog, and alpha interpolants of a triangle each have capability flags that an application can use to find out how they are implemented by the device driver.
This member can be one or more of the following flags.
TextureCaps
Type: DWORD
Miscellaneous texture-mapping capabilities. This member can be one or more of the following flags.
Value | Meaning |
---|---|
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Alpha in texture pixels is supported. |
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Device can draw alpha from texture palettes. |
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Supports cube textures. |
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Device requires that cube texture maps have dimensions specified as powers of two. |
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Device supports mipmapped cube textures. |
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Device supports mipmapped textures. |
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Device supports mipmapped volume textures. |
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D3DPTEXTURECAPS_POW2 is also set, conditionally supports the use of 2D textures with dimensions that are not powers of two. A device that exposes this capability can use such a texture if all of the following requirements are met.
If this flag is not set, and D3DPTEXTURECAPS_POW2 is also not set, then unconditional support is provided for 2D textures with dimensions that are not powers of two. A texture that is not a power of two cannot be set at a stage that will be read based on a shader computation (such as the bem - ps and texm3x3 - ps instructions in pixel shaders versions 1_0 to 1_3). For example, these textures can be used to store bumps that will be fed into texture reads, but not the environment maps that are used in texbem - ps, texbeml - ps, and texm3x3spec - ps. This means that a texture with dimensions that are not powers of two cannot be addressed or sampled using texture coordinates computed within the shader. This type of operation is known as a dependent read and cannot be performed on these types of textures. |
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Device does not support a projected bump-environment lookup operation in programmable and fixed function shaders. |
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Perspective correction texturing is supported. |
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If D3DPTEXTURECAPS_NONPOW2CONDITIONAL is not set, all textures must have widths and heights specified as powers of two. This requirement does not apply to either cube textures or volume textures.
If D3DPTEXTURECAPS_NONPOW2CONDITIONAL is also set, conditionally supports the use of 2D textures with dimensions that are not powers of two. See D3DPTEXTURECAPS_NONPOW2CONDITIONAL description. If this flag is not set, and D3DPTEXTURECAPS_NONPOW2CONDITIONAL is also not set, then unconditional support is provided for 2D textures with dimensions that are not powers of two. |
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Supports the D3DTTFF_PROJECTED texture transformation flag. When applied, the device divides transformed texture coordinates by the last texture coordinate. If this capability is present, then the projective divide occurs per pixel. If this capability is not present, but the projective divide needs to occur anyway, then it is performed on a per-vertex basis by the Direct3D runtime. |
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All textures must be square. |
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Texture indices are not scaled by the texture size prior to interpolation. |
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Device supports volume textures. |
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Device requires that volume texture maps have dimensions specified as powers of two. |
TextureFilterCaps
Type: DWORD
Texture-filtering capabilities for a texture. Per-stage filtering capabilities reflect which filtering modes are supported for texture stages when performing multiple-texture blending. This member can be any combination of the per-stage texture-filtering flags defined in D3DPTFILTERCAPS.
CubeTextureFilterCaps
Type: DWORD
Texture-filtering capabilities for a cube texture. Per-stage filtering capabilities reflect which filtering modes are supported for texture stages when performing multiple-texture blending. This member can be any combination of the per-stage texture-filtering flags defined in D3DPTFILTERCAPS.
VolumeTextureFilterCaps
Type: DWORD
Texture-filtering capabilities for a volume texture. Per-stage filtering capabilities reflect which filtering modes are supported for texture stages when performing multiple-texture blending. This member can be any combination of the per-stage texture-filtering flags defined in D3DPTFILTERCAPS.
TextureAddressCaps
Type: DWORD
Texture-addressing capabilities for texture objects. This member can be one or more of the following flags.
VolumeTextureAddressCaps
Type: DWORD
Texture-addressing capabilities for a volume texture. This member can be one or more of the flags defined for the TextureAddressCaps member.
LineCaps
Type: DWORD
Defines the capabilities for line-drawing primitives.
MaxTextureWidth
Type: DWORD
Maximum texture width for this device.
MaxTextureHeight
Type: DWORD
Maximum texture height for this device.
MaxVolumeExtent
Type: DWORD
Maximum value for any of the three dimensions (width, height, and depth) of a volume texture.
MaxTextureRepeat
Type: DWORD
This number represents the maximum range of the integer bits of the post-normalized texture coordinates. A texture coordinate is stored as a 32-bit signed integer using 27 bits to store the integer part and 5 bits for the floating point fraction. The maximum integer index, 2²⁷, is used to determine the maximum texture coordinate, depending on how the hardware does texture-coordinate scaling.
Some hardware reports the cap D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE. For this case, the device defers scaling texture coordinates by the texture size until after interpolation and application of the texture address mode, so the number of times a texture can be wrapped is given by the integer value in MaxTextureRepeat.
Less desirably, on some hardware D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE is not set and the device scales the texture coordinates by the texture size (using the highest level of detail) prior to interpolation. This limits the number of times a texture can be wrapped to MaxTextureRepeat / texture size.
For example, assume that MaxTextureRepeat is equal to 32k and the size of the texture is 4k. If the hardware sets D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE, then the number of times a texture can be wrapped is equal to MaxTextureRepeat, which is 32k in this example. Otherwise, the number of times a texture can be wrapped is equal to MaxTextureRepeat divided by texture size, which is 32k/4k in this example.
MaxTextureAspectRatio
Type: DWORD
Maximum texture aspect ratio supported by the hardware, typically a power of 2.
MaxAnisotropy
Type: DWORD
Maximum valid value for the D3DSAMP_MAXANISOTROPY texture-stage state.
MaxVertexW
Type: float
Maximum W-based depth value that the device supports.
GuardBandLeft
Type: float
Screen-space coordinate of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle are automatically clipped.
GuardBandTop
Type: float
Screen-space coordinate of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle are automatically clipped.
GuardBandRight
Type: float
Screen-space coordinate of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle are automatically clipped.
GuardBandBottom
Type: float
Screen-space coordinate of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle are automatically clipped.
ExtentsAdjust
Type: float
Number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels.
StencilCaps
Type: DWORD
Flags specifying supported stencil-buffer operations. Stencil operations are assumed to be valid for all three stencil-buffer operation render states (D3DRS_STENCILFAIL, D3DRS_STENCILPASS, and D3DRS_STENCILZFAIL).
For more information, see D3DSTENCILCAPS.
FVFCaps
Type: DWORD
Flexible vertex format capabilities.
TextureOpCaps
Type: DWORD
Combination of flags describing the texture operations supported by this device. The following flags are defined.
MaxTextureBlendStages
Type: DWORD
Maximum number of texture-blending stages supported in the fixed function pipeline. This value is the number of blenders available. In the programmable pixel pipeline, this corresponds to the number of unique texture registers used by pixel shader instructions.
MaxSimultaneousTextures
Type: DWORD
Maximum number of textures that can be simultaneously bound to the fixed-function pipeline sampler stages. If the same texture is bound to two sampler stages, it counts as two textures.
This value has no meaning in the programmable pipeline where the number of sampler stages is determined by each pixel shader version. Each pixel shader version also determines the number of texture declaration instructions. See Pixel Shaders.
VertexProcessingCaps
Type: DWORD
Vertex processing capabilities. For a given physical device, this capability might vary across Direct3D devices depending on the parameters supplied to CreateDevice. See D3DVTXPCAPS.
MaxActiveLights
Type: DWORD
Maximum number of lights that can be active simultaneously. For a given physical device, this capability might vary across Direct3D devices depending on the parameters supplied to CreateDevice.
MaxUserClipPlanes
Type: DWORD
Maximum number of user-defined clipping planes supported. This member can be 0. For a given physical device, this capability may vary across Direct3D devices depending on the parameters supplied to CreateDevice.
MaxVertexBlendMatrices
Type: DWORD
Maximum number of matrices that this device can apply when performing multimatrix vertex blending. For a given physical device, this capability may vary across Direct3D devices depending on the parameters supplied to CreateDevice.
MaxVertexBlendMatrixIndex
Type: DWORD
DWORD value that specifies the maximum matrix index that can be indexed into using the per-vertex indices. The number of matrices is MaxVertexBlendMatrixIndex + 1, which is the size of the matrix palette. If normals are present in the vertex data that needs to be blended for lighting, then the number of matrices is half the number specified by this capability flag. If MaxVertexBlendMatrixIndex is set to zero, the driver does not support indexed vertex blending. If this value is not zero then the valid range of indices is zero through MaxVertexBlendMatrixIndex.
A zero value for MaxVertexBlendMatrixIndex indicates that the driver does not support indexed matrices.
When software vertex processing is used, 256 matrices could be used for indexed vertex blending, with or without normal blending.
For a given physical device, this capability may vary across Direct3D devices depending on the parameters supplied to CreateDevice.
MaxPointSize
Type: float
Maximum size of a point primitive. If set to 1.0f then device does not support point size control. The range is greater than or equal to 1.0f.
MaxPrimitiveCount
Type: DWORD
Maximum number of primitives for each DrawPrimitive call. There are two cases:
- If MaxPrimitiveCount is not equal to 0xffff, you can draw at most MaxPrimitiveCount primitives with each draw call.
- However, if MaxPrimitiveCount equals 0xffff, you can still draw at most MaxPrimitiveCount primitive, but you may also use no more than MaxPrimitiveCount unique vertices (since each primitive can potentially use three different vertices).
MaxVertexIndex
Type: DWORD
Maximum size of indices supported for hardware vertex processing. It is possible to create 32-bit index buffers; however, you will not be able to render with the index buffer unless this value is greater than 0x0000FFFF.
MaxStreams
Type: DWORD
Maximum number of concurrent data streams for SetStreamSource. The valid range is 1 to 16. Note that if this value is 0, then the driver is not a Direct3D 9 driver.
MaxStreamStride
Type: DWORD
Maximum stride for SetStreamSource.
VertexShaderVersion
Type: DWORD
Two numbers that represent the vertex shader main and sub versions. For more information about the instructions supported for each vertex shader version, see Version 1_x, Version 2_0, Version 2_0 Extended, or Version 3_0.
MaxVertexShaderConst
Type: DWORD
The number of vertex shader Vertex Shader Registers that are reserved for constants.
PixelShaderVersion
Type: DWORD
Two numbers that represent the pixel shader main and sub versions. For more information about the instructions supported for each pixel shader version, see Version 1_x, Version 2_0, Version 2_0 Extended, or Version 3_0.
PixelShader1xMaxValue
Type: float
Maximum value of pixel shader arithmetic component. This value indicates the internal range of values supported for pixel color blending operations. Within the range that they report to, implementations must allow data to pass through pixel processing unmodified (unclamped). Normally, the value of this member is an absolute value. For example, a 1.0 indicates that the range is -1.0 to 1, and an 8.0 indicates that the range is -8.0 to 8.0. The value must be >= 1.0 for any hardware that supports pixel shaders.
DevCaps2
Type: DWORD
Device driver capabilities for adaptive tessellation. For more information, see D3DDEVCAPS2
MaxNpatchTessellationLevel
TBD
Reserved5
TBD
MasterAdapterOrdinal
Type: UINT
This number indicates which device is the master for this subordinate. This number is taken from the same space as the adapter values.
For multihead support, one head will be denoted the master head, and all other heads on the same card will be denoted subordinate heads. If more than one multihead adapter is present in a system, the master and its subordinates from one multihead adapter are called a group.
AdapterOrdinalInGroup
Type: UINT
This number indicates the order in which heads are referenced by the API. The value for the master adapter is always 0. These values do not correspond to the adapter ordinals. They apply only to heads within a group.
NumberOfAdaptersInGroup
Type: UINT
Number of adapters in this adapter group (only if master). This will be 1 for conventional adapters. The value will be greater than 1 for the master adapter of a multihead card. The value will be 0 for a subordinate adapter of a multihead card. Each card can have at most one master, but may have many subordinates.
DeclTypes
Type: DWORD
A combination of one or more data types contained in a vertex declaration. See D3DDTCAPS.
NumSimultaneousRTs
Type: DWORD
Number of simultaneous render targets. This number must be at least one.
StretchRectFilterCaps
Type: DWORD
Combination of constants that describe the operations supported by StretchRect. The flags that may be set in this field are:
Constant | Description |
---|---|
D3DPTFILTERCAPS_MINFPOINT | Device supports point-sample filtering for minifying rectangles. This filter type is requested by calling StretchRect using D3DTEXF_POINT. |
D3DPTFILTERCAPS_MAGFPOINT | Device supports point-sample filtering for magnifying rectangles. This filter type is requested by calling StretchRect using D3DTEXF_POINT. |
D3DPTFILTERCAPS_MINFLINEAR | Device supports bilinear interpolation filtering for minifying rectangles. This filter type is requested by calling StretchRect using D3DTEXF_LINEAR. |
D3DPTFILTERCAPS_MAGFLINEAR | Device supports bilinear interpolation filtering for magnifying rectangles. This filter type is requested by calling StretchRect using D3DTEXF_LINEAR. |
For more information, see D3DTEXTUREFILTERTYPE and D3DTEXTUREFILTERTYPE.
VS20Caps
Type: D3DVSHADERCAPS2_0
Device supports vertex shader version 2_0 extended capability. See D3DVSHADERCAPS2_0.
PS20Caps
Type: D3DPSHADERCAPS2_0
Device supports pixel shader version 2_0 extended capability. See D3DPSHADERCAPS2_0.
VertexTextureFilterCaps
Type: DWORD
Device supports vertex shader texture filter capability. See D3DPTFILTERCAPS.
MaxVShaderInstructionsExecuted
Type: DWORD
Maximum number of vertex shader instructions that can be run when using flow control. The maximum number of instructions that can be programmed is MaxVertexShader30InstructionSlots.
MaxPShaderInstructionsExecuted
Type: DWORD
Maximum number of pixel shader instructions that can be run when using flow control. The maximum number of instructions that can be programmed is MaxPixelShader30InstructionSlots.
MaxVertexShader30InstructionSlots
Type: DWORD
Maximum number of vertex shader instruction slots supported. The maximum value that can be set on this cap is 32768. Devices that support vs_3_0 are required to support at least 512 instruction slots.
MaxPixelShader30InstructionSlots
Type: DWORD
Maximum number of pixel shader instruction slots supported. The maximum value that can be set on this cap is 32768. Devices that support ps_3_0 are required to support at least 512 instruction slots.
Remarks
The MaxTextureBlendStages and MaxSimultaneousTextures members might seem similar, but they contain different information. The MaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, and the MaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the SetTexture method.
When the driver fills this structure, it can set values for execute-buffer capabilities, even when the interface being used to retrieve the capabilities (such as IDirect3DDevice9) does not support execute buffers.
In general, performance problems may occur if you use a texture and then modify it during a scene. Ensure that no texture used in the current BeginScene and EndScene block is evicted unless absolutely necessary. In the case of extremely high texture usage within a scene, the results are undefined. This occurs when you modify a texture that you have used in the scene and there is no spare texture memory available. For such systems, the contents of the z-buffer become invalid at EndScene. Applications should not call UpdateSurface to or from the back buffer on this type of hardware inside a BeginScene/EndScene pair. In addition, applications should not try to access the z-buffer if the D3DPRASTERCAPS_ZBUFFERLESSHSR capability flag is set. Finally, applications should not lock the back buffer or the z-buffer inside a BeginScene/EndScene pair.
The following flags concerning mipmapped textures are not supported in Direct3D 9.
- D3DPTFILTERCAPS_LINEAR
- D3DPTFILTERCAPS_LINEARMIPLINEAR
- D3DPTFILTERCAPS_LINEARMIPNEAREST
- D3DPTFILTERCAPS_MIPNEAREST
- D3DPTFILTERCAPS_NEAREST
Requirements
Requirement | Value |
---|---|
Header | d3d9caps.h |