WaitForDebugEvent function (debugapi.h)

Waits for a debugging event to occur in a process being debugged.

Important  In the past, the operating system did not output Unicode strings via OutputDebugStringW and instead only output ASCII strings. To force OutputDebugStringW to correctly output Unicode strings, debuggers are required to call WaitForDebugEventEx to opt into the new behavior. On calling WaitForDebugEventEx, the operating system will know that the debugger supports Unicode and is specifically opting into receiving Unicode strings.
 

Syntax

BOOL WaitForDebugEvent(
  [out] LPDEBUG_EVENT lpDebugEvent,
  [in]  DWORD         dwMilliseconds
);

Parameters

[out] lpDebugEvent

A pointer to a DEBUG_EVENT structure that receives information about the debugging event.

[in] dwMilliseconds

The number of milliseconds to wait for a debugging event. If this parameter is zero, the function tests for a debugging event and returns immediately. If the parameter is INFINITE, the function does not return until a debugging event has occurred.

Return value

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

Only the thread that created the process being debugged can call WaitForDebugEvent.

When a CREATE_PROCESS_DEBUG_EVENT occurs, the debugger application receives a handle to the image file of the process being debugged, a handle to the process being debugged, and a handle to the initial thread of the process being debugged in the DEBUG_EVENT structure. The members these handles are returned in are u.CreateProcessInfo.hFile (image file), u.CreateProcessInfo.hProcess (process), and u.CreateProcessInfo.hThread (initial thread). If the system previously reported an EXIT_PROCESS_DEBUG_EVENT debugging event, the system closes the handles to the process and thread when the debugger calls the ContinueDebugEvent function. The debugger should close the handle to the image file by calling the CloseHandle function.

Similarly, when a CREATE_THREAD_DEBUG_EVENT occurs, the debugger application receives a handle to the thread whose creation caused the debugging event in the u.CreateThread.hThread member of the DEBUG_EVENT structure. If the system previously reported an EXIT_THREAD_DEBUG_EVENT debugging event, the system closes the handles to the thread when the debugger calls the ContinueDebugEvent function.

When a LOAD_DLL_DEBUG_EVENT occurs, the debugger application receives a handle to the loaded DLL in the u.LoadDll.hFile member of the DEBUG_EVENT structure. This handle should be closed by the debugger application by calling the CloseHandle function.

Warning  Do not queue an asynchronous procedure call (APC) to a thread that calls WaitForDebugEvent.
 

Examples

For an example, see Writing the Debugger's Main Loop.

Requirements

Requirement Value
Minimum supported client Windows XP [desktop apps only]
Minimum supported server Windows Server 2003 [desktop apps only]
Target Platform Windows
Header debugapi.h (include Windows.h)
Library Kernel32.lib
DLL Kernel32.dll

See also

ContinueDebugEvent

DEBUG_EVENT

DebugActiveProcess

DebugBreak

Debugging Events

Debugging Functions

OutputDebugString