XMVector3Transform function (directxmath.h)
Transforms a 3D vector by a matrix.
Syntax
XMVECTOR XM_CALLCONV XMVector3Transform(
[in] FXMVECTOR V,
[in] FXMMATRIX M
) noexcept;
Parameters
[in] V
3D vector.
[in] M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector3Transform
ignores the w component of the input vector, and uses a value of 1 instead. The w component of the returned vector may be non-homogeneous (!= 1.0).
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |