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The Graphics::ScaleTransform method updates this Graphics object's world transformation matrix with the product of itself and a scaling matrix.
Status ScaleTransform(
[in] REAL sx,
[in] REAL sy,
[in] MatrixOrder order
);
[in] sx
Type: REAL
Real number that specifies the horizontal scaling factor in the scaling matrix.
[in] sy
Type: REAL
Real number that specifies the vertical scaling factor in the scaling matrix.
[in] order
Type: MatrixOrder
Optional. Element of the MatrixOrder enumeration that specifies the order of multiplication. MatrixOrderPrepend specifies that the scaling matrix is on the left, and MatrixOrderAppend specifies that the scaling matrix is on the right. The default value is MatrixOrderPrepend.
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdiplusgraphics.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
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