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Directs the storyboard to schedule itself for play.
Syntax
HRESULT Schedule(
[in] UI_ANIMATION_SECONDS timeNow,
[out, optional] UI_ANIMATION_SCHEDULING_RESULT *schedulingResult
);
Parameters
[in] timeNow
The current time.
[out, optional] schedulingResult
The result of the scheduling request. This parameter can be omitted from calls to this method.
Return value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See Windows Animation Error Codes for a list of error codes.
Remarks
This method directs a storyboard to attempt to add itself to the schedule of playing storyboards. The rules are as follows:
- If there are no playing storyboards animating any of the same animation variables, the attempt succeeds and the storyboard starts playing immediately.
- If the storyboard has priority to cancel, trim, conclude, or compress conflicting storyboards, the attempt to schedule succeeds and the storyboard begins playing as soon as possible.
- If the storyboard does not have priority, the attempt fails and the schedulingResult parameter is set to UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY.
It is possible reuse a storyboard by calling Schedule again after its status has reached UI_ANIMATION_STORYBOARD_READY. An attempt to schedule a storyboard when it is in any state other than UI_ANIMATION_STORYBOARD_BUILDING or UI_ANIMATION_STORYBOARD_READY fails, and schedulingResult is set to UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED.
Examples
The following example gets the current time and schedules the storyboard. For an additional example, see Schedule a Storyboard.
// Get the current time and schedule the storyboard
UI_ANIMATION_SECONDS secondsNow;
hr = m_pAnimationTimer->GetTime(
&secondsNow
);
if (SUCCEEDED(hr))
{
UI_ANIMATION_SCHEDULING_RESULT schedulingResult;
hr = pStoryboard->Schedule(
secondsNow,
&schedulingResult
);
if (SUCCEEDED(hr))
{
if (schedulingResult == UI_ANIMATION_SCHEDULING_SUCCEEDED)
{
...
}
else
{
...
}
}
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | None supported |
Target Platform | Windows |
Header | uianimation.h |
DLL | UIAnimation.dll |
See also
IUIAnimationStoryboard::Abandon
IUIAnimationStoryboard::Conclude
IUIAnimationStoryboard::Finish
IUIAnimationStoryboard::GetStatus