GENERIC_MAPPING structure (winnt.h)
The GENERIC_MAPPING structure defines the mapping of generic access rights to specific and standard access rights for an object. When a client application requests generic access to an object, that request is mapped to the access rights defined in this structure.
Syntax
typedef struct _GENERIC_MAPPING {
ACCESS_MASK GenericRead;
ACCESS_MASK GenericWrite;
ACCESS_MASK GenericExecute;
ACCESS_MASK GenericAll;
} GENERIC_MAPPING;
Members
GenericRead
Specifies an access mask defining read access to an object.
GenericWrite
Specifies an access mask defining write access to an object.
GenericExecute
Specifies an access mask defining execute access to an object.
GenericAll
Specifies an access mask defining all possible types of access to an object.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP [desktop apps only] |
Minimum supported server | Windows Server 2003 [desktop apps only] |
Header | winnt.h (include Windows.h) |