CreateDialogA macro (winuser.h)
Creates a modeless dialog box from a dialog box template resource. The CreateDialog macro uses the CreateDialogParam function.
Syntax
void CreateDialogA(
[in, optional] hInstance,
[in] lpName,
[in, optional] hWndParent,
[in, optional] lpDialogFunc
);
Parameters
[in, optional] hInstance
Type: HINSTANCE
A handle to the module which contains the dialog box template. If this parameter is NULL, then the current executable is used.
[in] lpName
Type: LPCTSTR
The dialog box template. This parameter is either the pointer to a null-terminated character string that specifies the name of the dialog box template or an integer value that specifies the resource identifier of the dialog box template. If the parameter specifies a resource identifier, its high-order word must be zero and its low-order word must contain the identifier. You can use the MAKEINTRESOURCE macro to create this value.
[in, optional] hWndParent
Type: HWND
A handle to the window that owns the dialog box.
[in, optional] lpDialogFunc
Type: DLGPROC
A pointer to the dialog box procedure. For more information about the dialog box procedure, see DialogProc.
Return value
None
Remarks
The CreateDialog function uses the CreateWindowEx function to create the dialog box. CreateDialog then sends a WM_INITDIALOG message (and a WM_SETFONT message if the template specifies the DS_SETFONT or DS_SHELLFONT style) to the dialog box procedure. The function displays the dialog box if the template specifies the WS_VISIBLE style. Finally, CreateDialog returns the window handle to the dialog box.
After CreateDialog returns, the application displays the dialog box (if it is not already displayed) by using the ShowWindow function. The application destroys the dialog box by using the DestroyWindow function. To support keyboard navigation and other dialog box functionality, the message loop for the dialog box must call the IsDialogMessage function.
Examples
For an example, see Creating a Modeless Dialog Box.
Note
The winuser.h header defines CreateDialog as an alias which automatically selects the ANSI or Unicode version of this function based on the definition of the UNICODE preprocessor constant. Mixing usage of the encoding-neutral alias with code that not encoding-neutral can lead to mismatches that result in compilation or runtime errors. For more information, see Conventions for Function Prototypes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | winuser.h (include Windows.h) |
Library | User32.lib |
DLL | User32.dll |
See also
Conceptual
Reference