Programming Guide for Direct3D 10
The programming guide contains information about how to use the Direct3D 10 programmable pipeline to create realtime 3D graphics for games as well as scientific and desktop applications.
- API Features
- Pipeline Stages
- Resources
- Effects
- Direct3D 9 to Direct3D 10 Considerations
- Linking Static and Dynamic Libraries
- Direct3D 10.1 Features
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