Shader Reference (Direct3D 11 Graphics)

The Direct3D API defines several API elements to help you create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.

In this section

Topic Description
Shader Interfaces
This section contains information about the shader interfaces.
Shader Functions
This section contains information about the shader functions.
Shader Structures
Structures are used to create and use shaders.
Shader Enumerations
Enumerations are used to specify information about shaders.

Direct3D 11 Reference