Rendering (Direct3D 11 Graphics)

This section contains information about several Direct3D 11 rendering technologies.

In this section

Topic Description
MultiThreading
Direct3D 11 implements support for object creation and rendering using multiple threads.
Multiple-Pass Rendering
Multiple-pass rendering is a process in which an application traverses its scene graph multiple times in order to produce an output to render to the display. Multiple-pass rendering improves performance because it breaks up complex scenes into tasks that can run concurrently.

Programming Guide for Direct3D 11