CD3DX12_SHADER_BYTECODE structure
A helper structure to enable easy initialization of a D3D12_SHADER_BYTECODE structure.
Syntax
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE{
CD3DX12_SHADER_BYTECODE();
explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o);
CD3DX12_SHADER_BYTECODE(ID3DBlob* pShaderBlob);
CD3DX12_SHADER_BYTECODE(const void* _pShaderBytecode, SIZE_T bytecodeLength);
operator const D3D12_SHADER_BYTECODE&() const;
};
Members
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CD3DX12_SHADER_BYTECODE()
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Creates a new, uninitialized, instance of a CD3DX12_SHADER_BYTECODE.
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explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o)
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Creates a new instance of a CD3DX12_SHADER_BYTECODE, initialized with the contents of another D3D12_SHADER_BYTECODE structure.
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CD3DX12_SHADER_BYTECODE(ID3DBlob* pShaderBlob)
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Creates a new instance of a CD3DX12_SHADER_BYTECODE, initializing the following parameters:
ID3DBlob* pShaderBlob
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CD3DX12_SHADER_BYTECODE(const void* _pShaderBytecode, SIZE_T bytecodeLength)
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Creates a new instance of a CD3DX12_SHADER_BYTECODE, initializing the following parameters:
void* _pShaderBytecode
SIZE_T bytecodeLength
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operator const D3D12_SHADER_BYTECODE&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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