Shader Reference (Direct3D 12 Graphics)
This section covers Direct3D 12 APIs declared in d3d12shader.h, which helps create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.
In this section
Topic | Description |
---|---|
Shader Interfaces |
d3d12shader.h declares the following interfaces. |
Shader Structures |
d3d12shader.h declares the following structures, which are used to create and use shaders. |
Shader Enumerations |
d3d12shader.h declares the following enumerations, which specify information about shaders. |
Related topics
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for