Describes and shows examples for creating index, vertex, and constant buffer views; shader resource, render target, unordered access, stream output and depth-stencil views; and samplers. All methods for creating descriptors are free threaded.
The ID3D12Device::CopyDescriptors and ID3D12Device::CopyDescriptorsSimple methods on the device interface use the CPU to immediately copy descriptors. They can be called free threaded as long as multiple threads on the CPU or GPU do not perform any potentially conflicting writes.
Learn how to use static and dynamic shared resources to build a .NET Multi-platform App UI (MAUI) user interface. And see how styles can make the user interface both consistent and accessible.