D3DMATRIX
Describes a matrix.
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D3DMATRIX;
Derived types: *LPD3DMATRIX
Members
Item | Description |
---|---|
_ij |
An array of floats that represent a 4x4 matrix, where i is the row number and j is the column number. For example, _34 means the same as [a₃₄], the component in the third row and fourth column. |
Remarks
In Direct3D, the _34 element of a projection matrix cannot be a negative number. If your application needs to use a negative value in this location, it should scale the entire projection matrix by -1 instead.
Requirements
Requirement | Value |
---|---|
Header |
|
See also
-
SetTransform