D3DRESOURCETYPE enumeration
Defines resource types.
Syntax
typedef enum D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE, *LPD3DRESOURCETYPE;
Constants
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D3DRTYPE_SURFACE
-
Surface resource.
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D3DRTYPE_VOLUME
-
Volume resource.
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D3DRTYPE_TEXTURE
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Texture resource.
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D3DRTYPE_VOLUMETEXTURE
-
Volume texture resource.
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D3DRTYPE_CUBETEXTURE
-
Cube texture resource.
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D3DRTYPE_VERTEXBUFFER
-
Vertex buffer resource.
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D3DRTYPE_INDEXBUFFER
-
Index buffer resource.
-
D3DRTYPE_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Requirement | Value |
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Header |
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See also