D3DTS_WORLD macro
Identifies the transformation matrix being set as the world transformation matrix.
Syntax
D3DTRANSFORMSTATETYPE D3DTS_WORLD(void);
Parameters
This macro has no parameters.
Return value
A D3DTRANSFORMSTATETYPE equivalent to D3DTS_WORLDMATRIX(0).
Remarks
This macro is provided to facilitate porting existing applications to Direct3D 9.
Requirements
Requirement | Value |
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Header |
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See also