D3DVERTEXTEXTURESAMPLER

Vertex texture sampler constants.

These constants identify the texture samplers used by vertex shaders.

#define Description
D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)

 

D3DDMAPSAMPLER

This is an internal constant used by the texture sampler in the tessellator.

#define Description
D3DDMAPSAMPLER 256, which is the maximum number of texture samplers.

 

Constant Information

Requirement Value
Header d3d9types.h
Minimum operating system Windows 98

 

Direct3D Constants