D3DVERTEXTEXTURESAMPLER
Vertex texture sampler constants.
These constants identify the texture samplers used by vertex shaders.
#define | Description |
---|---|
D3DVERTEXTEXTURESAMPLER0 | (D3DDMAPSAMPLER+1) |
D3DVERTEXTEXTURESAMPLER1 | (D3DDMAPSAMPLER+2) |
D3DVERTEXTEXTURESAMPLER2 | (D3DDMAPSAMPLER+3) |
D3DVERTEXTEXTURESAMPLER3 | (D3DDMAPSAMPLER+4) |
D3DDMAPSAMPLER
This is an internal constant used by the texture sampler in the tessellator.
#define | Description |
---|---|
D3DDMAPSAMPLER | 256, which is the maximum number of texture samplers. |
Constant Information
Requirement | Value |
---|---|
Header | d3d9types.h |
Minimum operating system | Windows 98 |
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