D3DXCreateCubeTexture function

Creates an empty cube texture, adjusting the calling parameters as needed.

Syntax

HRESULT D3DXCreateCubeTexture(
  _In_  LPDIRECT3DDEVICE9      pDevice,
  _In_  UINT                   Size,
  _In_  UINT                   MipLevels,
  _In_  DWORD                  Usage,
  _In_  D3DFORMAT              Format,
  _In_  D3DPOOL                Pool,
  _Out_ LPDIRECT3DCUBETEXTURE9 *ppCubeTexture
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the texture.

Size [in]

Type: UINT

Width and height of the cube texture, in pixels. For example, if the cube texture is an 8-pixel by 8-pixel cube, the value for this parameter should be 8.

MipLevels [in]

Type: UINT

Number of mip levels requested. If this value is zero or D3DX_DEFAULT, a complete mipmap chain is created.

Usage [in]

Type: DWORD

0, D3DUSAGE_RENDERTARGET, or D3DUSAGE_DYNAMIC. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling CheckDeviceFormat. For more information about using dynamic textures, see Using Dynamic Textures.

Format [in]

Type: D3DFORMAT

Member of the D3DFORMAT enumerated type, describing the requested pixel format for the cube texture. The returned cube texture might have a different format from that specified by Format. Applications should check the format of the returned cube texture.

Pool [in]

Type: D3DPOOL

Member of the D3DPOOL enumerated type, describing the memory class into which the cube texture should be placed.

ppCubeTexture [out]

Type: LPDIRECT3DCUBETEXTURE9*

Address of a pointer to an IDirect3DCubeTexture9 interface, representing the created cube texture object.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLE, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.

Remarks

Cube textures differ from other surfaces in that they are collections of surfaces.

Internally, D3DXCreateCubeTexture uses D3DXCheckCubeTextureRequirements to adjust the calling parameters. Therefore, calls to D3DXCreateCubeTexture will often succeed where calls to CreateCubeTexture would fail.

Requirements

Requirement Value
Header
D3dx9tex.h
Library
D3dx9.lib

See also

Texture Functions in D3DX 9