ID3DXPRTBuffer::EvalGH method

Applies stored texture gutter data to an ID3DXPRTBuffer texture buffer.

Syntax

HRESULT EvalGH();

Parameters

This method has no parameters.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.

Remarks

This method makes an internal call to ID3DXTextureGutterHelper::ApplyGuttersFloat to retrieve and apply texture gutter data.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXPRTBuffer