dcl_input vOutputControlPointID (sm5 - asm)
Declare the output control point ID in a hull shader control point phase.
dcl_input vOutputControlPointID |
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Item | Description |
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vOutputControlPointID |
[in] The output control point ID. |
Remarks
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
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