dcl_uav_raw (sm5 - asm)
Declare an unordered access view (UAV) for use by a shader.
dcl_uav_raw[_glc] dstUAV |
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Item | Description |
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dstUAV |
[in] The UAV. |
Remarks
dstUAV is a u# register declared as a reference to an UnorderedAccessView of a Buffer, where the buffer appears as a simple 1D array of 32-bit untyped entries.
Operations performed on the memory may implicitly interpret the data as having a type.
The _glc flag means "globally coherent". The absence of _glc means the UAV is being declared only as "group coherent" in the compute shader, or "locally coherent" in a single pixel shader invocation.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X |
Because UAVs are available at all shader stages for Direct3D 11.1, this instruction applies to all shader stages for the Direct3D 11.1 runtime, which is available starting with Windows 8.
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
Note
This instruction is supported in cs_4_0 and cs_4_1.