Texture3D
Texture3D type (as it exists in Shader Model 4) plus resource variables. This texture object supports the following methods in addition to the methods in Shader Model 4.
Method | Description |
---|---|
GetDimensions | Gets the resource dimensions. |
Load | Reads texture data. |
mips.Operator[][] | Gets a read-only resource variable. |
Operator[] | Gets a read-only resource variable. |
Sample | Samples a texture. |
SampleBias | Samples a texture, after applying the bias value to the mipmap level. |
SampleGrad | Samples a texture using a gradient to influence the way the sample location is calculated. |
SampleLevel | Samples a texture on the specified mipmap level. |
Minimum Shader Model
This object is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This object is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also