Training
Module
Manage drivers and device peripherals - Training
This module introduces device drivers. Student will learn how drivers work and the tools used to manage common peripheral devices such as printers.
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A device context is a structure that defines a set of graphic objects and their associated attributes, as well as the graphic modes that affect output. The graphic objects include a pen for line drawing, a brush for painting and filling, a bitmap for copying or scrolling parts of the screen, a palette for defining the set of available colors, a region for clipping and other operations, and a path for painting and drawing operations. The remainder of this section is divided into the following three areas.
Training
Module
Manage drivers and device peripherals - Training
This module introduces device drivers. Student will learn how drivers work and the tools used to manage common peripheral devices such as printers.