Training
Module
Introduction to the Mixed Reality Toolkit - Set Up Your Project and Use Hand Interaction - Training
This course provides the user with a basic understanding of all the foundational elements of MRTK.
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2ed522e
The format is based on Keep a Changelog. The full release announcement is available here under the releases category of the discussions tab in our repo.
ArticulatedHandController
when no pointing pose is availableGazePinchInteractor
if the parent controller's bound device has no rotation action boundVirtualizedScrollRectList
sample scene, or try adding it to your own ScrollRect! Thanks @maluoi!maintainGlobalSize
option to BoundsHandleInteractable
, to allow developers to customize handle size behavior as BoundsControl
grows and shrinksHasFlag
callsXRController
s to the new tracking state actionsBoundsHandleInteractable
public
, instead of internal
MRTKHandsAggregator
TapToPlace
hiding OnDisable
in the base classFontIconExample
's description plate to not be "wonky" anymoreSampleSceneHandMenu
SampleSceneHandMenu
allowSwitchOff
in ToggleCollection
not being applied correctly when set in the editor at runtimeTraining
Module
Introduction to the Mixed Reality Toolkit - Set Up Your Project and Use Hand Interaction - Training
This course provides the user with a basic understanding of all the foundational elements of MRTK.