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[pre.9] - 2022-08-03 - 2ed522e
The format is based on Keep a Changelog. The full release announcement is available here under the releases category of the discussions tab in our repo.
Added
- Added tracking state actions to MRTK Default Input Actions
- Added a fallback to an internal hand ray implementation in
ArticulatedHandController
when no pointing pose is available - Added a fallback to the palm pose rotation in
GazePinchInteractor
if the parent controller's bound device has no rotation action bound - Added an example script for curving Canvas ScrollRects. See it in action in the
VirtualizedScrollRectList
sample scene, or try adding it to your own ScrollRect! Thanks @maluoi! - Added
maintainGlobalSize
option toBoundsHandleInteractable
, to allow developers to customize handle size behavior asBoundsControl
grows and shrinks
Changed
- Improved performance on pre-2021 Unity projects by removing
HasFlag
calls - Improved performance in certain hot paths by trimming LINQ and GetComponent calls
- Changed XR Rig prefab to bind
XRController
s to the new tracking state actions - Updated some TrackedHandJoint enum references to the new names
- Updated XRI to 2.0.2
- Made
BoundsHandleInteractable
public
, instead ofinternal
Fixed
- Fixed a bug in the index finger length calculation in
MRTKHandsAggregator
- Fixed
TapToPlace
hidingOnDisable
in the base class - Fixed
FontIconExample
's description plate to not be "wonky" anymore - Fixed a null reference exception in solver registration
- Fixed the znear/far values being poorly configured in the sample project
- Fixed some sample scenes missing the
SampleSceneHandMenu
- Fixed the icons on the
SampleSceneHandMenu
- Fixed
allowSwitchOff
inToggleCollection
not being applied correctly when set in the editor at runtime - Fixed the "Select" voice command keyboard not working in MRTK3 on OpenXR. Note: the fix requires Mixed Reality OpenXR plugin 1.5 or above
- Fixed the Action Button prefab using the wrong kind of TextMeshPro
- Fixed audio spatialization settings on the audio example scenes
- Fixed button problems in the audio example scenes