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Get the D3D12 heap tile mappings.
Syntax
HRESULT GetTileMappings(
REFIID riid,
void ** tileMappings);
Parameters
riid [in]
The interface IID of the tile mappings to be returned. Expected: IPixHeapTileMappings.
tileMappings [out]
Pointer to the returned interface.
Returns
S_OK on success, otherwise an error code.