IPixD3D12Heap::GetTileMappings method

Get the D3D12 heap tile mappings.

Syntax

HRESULT GetTileMappings(
    REFIID riid,
    void ** tileMappings);

Parameters

riid [in]

The interface IID of the tile mappings to be returned. Expected: IPixHeapTileMappings.

tileMappings [out]

Pointer to the returned interface.

Returns

S_OK on success, otherwise an error code.

See also