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Get the specified subresource tiling.
Syntax
HRESULT GetSubresourceTiling(
UINT32 index,
D3D12_SUBRESOURCE_TILING * subresourceTiling);
Parameters
index [in]
The index of the D3D12 subresource.
subresourceTiling [out]
The requested subresource tiling.
Returns
S_OK on success, otherwise an error code.